Making a Great Game

February 3, 2012 by Ram Collins  
Filed under Computers

It’s easy to get lost in all the details of building a great video or computer game – so easy in fact, that we can forget the parts of a game that make them fun to play. The following serves as a gentle reminder of what prompts players to play games in the first place. Refer to this reminder in the event that you get bogged down or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures.

1. The main thing about a great video game is control. Almost all gamers desire control over their character in-game. Kind of like playing god in your own virtual world. Although, the game should not be programmed to be easy. It just needs to give gamers the control that they don’t have most of the day.

2. Keeping the game simple as possible. Although creating the game may be of great difficulty, the game itself shouldn’t suffer the same fate. Make the game easy to control from the start up to the end. However, don’t make it too easy that even a baby can finish the game.

3. Add plenty of action. And add lots of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players pay attention to your game, the more addictive your game gets. For every action that a player’s character makes, have the game react and then prompt the player for more.

4. Make the story a good one. Nothing is worse than playing a game only to wonder what you’re doing and why. Purpose is and always has been a human obsession. But without it, we’re left wandering… in the darkness… wondering bizarre things like how the house would look in a coat of bright pink paint. Don’t give your players the opportunity to waste time like that. Give them a mission and make sure your game reminds them what the mission is at opportune times and why they must complete it.

5. Graphics are also another important factor that allures the gamer’s eyes. The graphic should be eye-friendly, not too much bright, and not too much dark or else the players will just be distracted.

6. Make it real. Fantasy games are okay, but what makes them cool is the fact that they’re realistic. It’s hard to get into something that isn’t familiar or that there’s no way we could ever experience. But if you can implement some reality into your games, players will appreciate it and relate to it on a whole new respectable level.

The author is a multifaceted writer. She creates articles for a number of subjects such as marriage and relationship advices, great deals on swimsuit and two piece swimsuit, family and parenting concerns, fashion and beauty tips and a lot more.

Getting New Ideas for Video Games

December 12, 2011 by Ram Collins  
Filed under Computers

It is never easy when talking about making new video games. You have to apply art in designing it and that’s what makes it difficult. The moment you get an idea, you can already perceive that it’s not that exciting to play.

In order to make your new game creative and fun, here are some methods that can aid you.

1. Do the unexpected. This is probably one of the hardest things for linear programmers to do because as software developers, programmers are trained to keep everything working in some sort of straight, logical order. To make this work, game programmers are going to have to give themselves permission to go nuts – to do the unexpected and not obsess over the consequences. As good training for all of us, doing the unexpected is a freeing experience that opens our minds to workable possibilities we probably wouldn’t consider otherwise. These are possibilities that could make your video stand out from the crowd of copy-cats.

2. Design the video game for a specific audience. Choose a unique audience to design your game for and make sure that every character, scene, subplot, and strategy caters to the interest of this audience. But don’t pick a typical audience – go crazy. Design your game as if a dog were the player, a computer mouse, or even a stack of pancakes. Let your imagination go wild and you’ll see a new world unfold before you.

3. Imagine that you’re the video game. If you were the video game that you’re designing, how would you want to be played? Attempting to answer this question should set you off on quite a creative spree of new and original ideas (if not one hell of a giggling session). Don’t just throw the goofy ideas that you get from this exercise into the trash bin. Seriously think of how to implement them into your video game. This strategy is sure to put you on the gaming map.

4. Substitute. Using one object in the place of another is another sure way of coming up with cool ideas for video game, and in certain situations, it’s the only way to dream up something fresh and new. When it seems that you just can’t come up with a new slant, you’re best bet is to replace a typical, predictable character with a lively, cute and helpful soda can. Or replace a typical, predictable plot with some bizarre scene out of a dream. Remember: nothing is irreplaceable.

5. Lastly, never design a game where the player can already foretell the ending scenes. It is always best to design something randomly and that can surprise a player since he or she didn’t expect that kind of occurrence. Design several unexpected outcomes and it can surely motivate the player to persist on playing since he or she would surely find a way to witness those surprising scenes.

The author is a multifaceted writer. She writes articles for a variety of subjects such as marriage and relationship advices, great deals on evening dresses and prom gowns, family and parenting concerns, fashion and beauty tips and a lot more.